- Mar 26, 2019
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Or, in my domain, A-SPICE 0I had to guess I'd say it's CMM level -1.
Yes, yes, the lowest CMM level is 1. I know.
Or, in my domain, A-SPICE 0I had to guess I'd say it's CMM level -1.
Yes, yes, the lowest CMM level is 1. I know.
exactly!... that's not the point he's making.
Professionally run projects will be much more transparent about potential release dates, about the progress they're making, etc. They'll release a date, even if it's in the relatively distant future and then people can track as deadlines along that path are met or missed.
The whole "It'll be done when it's done and we have no idea when that is" mentality suggests (to some people) that nobody actually knows what's going on, that there's no clear focus, no goals set, no milestones to work towards. That organization is lacking.
Now speaking for this particular project and this particular developer? Who can say, but I imagine that the general train of thought when someone says "Why are there no target dates? Why is the dev so tight-lipped about how things are going?" is this.
So the woman in question is
That's it. That's what I find important. At least we have an idea. Personally, if at my job I take 2 months of leave without any real justification, well it would say to me: "goodbye". Now, Icstor surely has good reasons. Personally, I prefer to tell myself that the end of the game will be released in 2047 and that we will finally have the family orgy ... At least, with luck, it may be released in 2046. Good, sorry, I do not want not be mean, but ... who would contradict me?I'm sure there are target dates (the break notwithstanding, of course). He chooses not to share them with us, because then people will say stuff like "You promised it out in June! It's not out! You suck!"
Inherently artistic projects are harder to scope than technical projects, because you have to deal with things like artist's block in addition to technical issues like mis-estimating render times.
Plus, this is NOT a professionally run project. If I had to guess I'd say it's CMM level -1.
Yes, yes, the lowest CMM level is 1. I know.
Well, for starters, every person in this thread not making ludicrous exaggerations for the sake of argument.That's it. That's what I find important. At least we have an idea. Personally, if at my job I take 2 months of leave without any real justification, well it would say to me: "goodbye". Now, Icstor surely has good reasons. Personally, I prefer to tell myself that the end of the game will be released in 2047 and that we will finally have the family orgy ... At least, with luck, it may be released in 2046. Good, sorry, I do not want not be mean, but ... who would contradict me?
Many people posting in this thread, including myself, have suggested precisely the same points and have extended the comparison that you made to other entertainment products as well. And despite the logic and easily understood parallels, there's still a group of people in this thread that insist that ICSTOR is lazy, a thief or some combination of both.People who complain about ICSTOR's release schedule should seriously get some perspective, hundreds of high profile AAA games are delayed or cancelled every year, these are projects that often have hundreds of employees and entire marketing departments working to arrive at a specific release date and even then they often fail and on the occasions the game makes the release date usually at the insistence of the publisher it's often so vapid or buggy that no one wants to play it anyway.
Expecting one dev to do what entire development studios of hundreds of employees and their publishers can't do (releasing games in the expected time) is unreasonable and stupid.
And that's kind of the crux of the problem.I'm sure there are target dates (the break notwithstanding, of course). He chooses not to share them with us, because then people will say stuff like "You promised it out in June! It's not out! You suck!"
Inherently artistic projects are harder to scope than technical projects, because you have to deal with things like artist's block in addition to technical issues like mis-estimating render times.
Like I said prev and what seems to be proven by the poster a few posts above. Most whiners are ignorant new members. Kinda seems that they tried out the game, saw it was on-hold and started to bitch without properly reading why its on-hold.Many people posting in this thread, including myself, have suggested precisely the same points and have extended the comparison that you made to other entertainment products as well. And despite the logic and easily understood parallels, there's still a group of people in this thread that insist that ICSTOR is lazy, a thief or some combination of both.
I simply don't understand what it is about this game, or this genre, that compels certain people to demand that ICSTOR do what EA and Microsoft can't. It would be interesting to see what would happen if ICSTOR used the same release cadence as Hollywood or retail gaming - I'm sure someone in this thread would suggest burning them at the stake.
Maybe we should create a fund to help people find other hobbies while waiting for VN game episodes to release...
Afaik there is no official android version. You can check this out if you want its unofficialPlease, I want the Link of the android version
Noany new news from icstor?
Sorry, I did not want to offend anyone and probably not the creator. who does a nice job. And it is quite true that I do not know anything about the use of video games. Okay, I better do not say anything. But can we understand that some fans are disappointed?People who complain about ICSTOR's release schedule should seriously get some perspective, hundreds of high profile AAA games are delayed or cancelled every year, these are projects that often have hundreds of employees and entire marketing departments working to arrive at a specific release date and even then they often fail and on the occasions the game makes the release date usually at the insistence of the publisher it's often so vapid or buggy that no one wants to play it anyway.
Expecting one dev to do what entire development studios of hundreds of employees and their publishers can't do (releasing games in the expected time) is unreasonable and stupid.
Are there some fans that are disappointed? Yes, though as you say, ' some ' can and will be interpreted differently by everyone. Overall, there will still members on this site (this forum included) WHO do not want to provide any polite criticism about this game or any other game(s) that are brought here. They think whining and making rude comments to fellow members as well as the dev(s) of these games will automatically think their opinions are considered a higher priority than those who provide genuine feedback and make suggestions on how to improve the game further, ie. flow and pacing, when it doesn't AT ALL and just makes it harder for said devs/creators to filter out what's genuine and what I'd refer to as 'tantrums' that don't help.But can we understand that some fans are disappointed?
Relative to when that was asked about six hours ago, or several times today alone?any new news from icstor?